#pragma once

#include "Render/Shader/GlobalShader.h"

class PreRenderVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(PreRenderVertexShader)

	DECLARE_SHADER_END()
};

class PreRenderFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(PreRenderFragmentShader)

	DECLARE_SHADER_END()
};

class SsrVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(SsrVertexShader)

	DECLARE_SHADER_END()
};

class SsrFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(SsrFragmentShader)

	DECLARE_SHADER_END()
};
